

So for me, Trinity: Souls of Zill O’ll felt like a larger and longer Japanese version of Dragon Age II. Quests generally involve you going to the same locations over and over again in both games, but Trinity had a lot more in the way of optional quests due to a never-ending supply of randomized quests you could do for fun. You can also switch between characters on the fly easier in Trinity and there’s even a special attack chain that occurs if you master flipping between characters quickly. controlled in Dragon Age II, but you have a lot more options for powers in Trinity. While the characters in Trinity aren’t interchangeable, you do have control over all of their equipment. Whether or not you would enjoy Trinity: Souls of Zill O’ll comes down to one big question: Did you like Dragon Age II? Trinity came out around the same time and plays very similar to DA: II. I had a lot more fun with Trinity than I expected and by the time I was done with the game, I had logged 75 hours on it, Platinum’d the game and found it to be a most satisfactory dungeon crawl. It now goes for $18 used and I definitely think the game is worth that. That and my Edge card (or whatever it’s called these days), knocked the price down to $15.75. Back in August 2011, I found a used copy for $35 at a EBgames and used a 50% off a used game coupon they sent me for my birthday. It wasn’t a big seller, nor did it receive any critical acclaim, but I enjoyed the demo and knew I’d eventually pick it up. Trinity: Souls of Zill O’ll was a Playstation 3 exclusive title originally released in February of 2011 here in North America. This month we’ll look at the five games I spent my January with, and my overall thoughts on them. This means in addition to getting a new column here at Diehard GameFAN, you’re also getting introduced to new titles rather than me retracing steps another of my staff have already taken. The point of this monthly column will be to cover these old releases, especially since many of them are games we never reviewed when they were first released. So now instead of sitting on a shelf, taking up space, I can finally experience them and see if they’re worth keeping around or not. It’s not such a bad thing though, as this finally allows me to clear my backlog of games from 2011 (and older). After that though, the year drops off almost entirely for me in terms of games I know I want to play on day one of their release. February is probably the best month for me in 2012 as it has Kingdoms of Amalur, Hakuoki: Demon of the Fleeting Blossom, PokePark 2: Wonders Beyond and Shin Megami Tensei: Devil Survivor 2 all coming out. In January, I only played two new releases – Zen Pinball for the 3DS and Midnight Mysteries: Haunted Houdini Deluxe which unfortunately had a bug so severe the game wouldn’t proceed any further halfway through, so I stopped playing it altogether.

In fact, it’s the least interesting to me in well over a decade. 2012 isn’t a very exciting year for gaming to me.
